- Algorithm: A list used to solve a problem.
- Boolean: Expression that result in the value of either true or false.
- Conditional Statement: A statement that is either true or false.
- Debug: To fix an error in a piece of code.
- Event handler: An action that occurs from something else happening.
- Glitch: An error in programming.
Weeks 5 & 6
1. Design Process: The process of making a viable design.
2. Problem: An issue that must be overcome to succeed.
3. Concept: An idea for something.
4. Brainstorming: To throw out ideas in the hope of finding a good one.
5. Generate: To create.
6. Research: To seek information.
7. Iterate
8. Solution: The action that fixes a problem.
9. Construct: To create. See: Generate
10. Test: To run something in an attempt to see if it is prepared.
11. Prototype: Something made to be expanded on into a final form.
12. Evaluate: To look over something to determine something.
1. Design Process: The process of making a viable design.
2. Problem: An issue that must be overcome to succeed.
3. Concept: An idea for something.
4. Brainstorming: To throw out ideas in the hope of finding a good one.
5. Generate: To create.
6. Research: To seek information.
7. Iterate
8. Solution: The action that fixes a problem.
9. Construct: To create. See: Generate
10. Test: To run something in an attempt to see if it is prepared.
11. Prototype: Something made to be expanded on into a final form.
12. Evaluate: To look over something to determine something.
Weeks 9 & 10
1.Actions: Moves made by objects.
2. Backgrounds: The picture(s) in the back of your game.
3. Events: A set of actions the object will make.
4. Executable file: A file that holds a program that can be run.
5. GML: Game Maker Language
6. Instances:
7. Objects: Entities in the game that do things.
8. Resources: The various types of things that can be used in Game Maker.
9. Rooms: Levels in which the game takes place.
10. Sprites: The visual representation of all objects.
11. Variables: Memory locations that store information.
1.Actions: Moves made by objects.
2. Backgrounds: The picture(s) in the back of your game.
3. Events: A set of actions the object will make.
4. Executable file: A file that holds a program that can be run.
5. GML: Game Maker Language
6. Instances:
7. Objects: Entities in the game that do things.
8. Resources: The various types of things that can be used in Game Maker.
9. Rooms: Levels in which the game takes place.
10. Sprites: The visual representation of all objects.
11. Variables: Memory locations that store information.
April Vocab
1. fuel cell: A cell producing an electric current directly from a chemical reaction.
2. incinerate: To destroy via burning.
3. limitation: A limiting rule or circumstance
4. offset: A consideration or amount that diminishes or balances the effect of a contrary one
5. packet: A block of data transmitted across a network.
6. pneumatic: Containing or operated by air or gas under pressure.
7. recycle: To convert waste into reusable material.
8. specifications: An act of describing or identifying something precisely or of stating a precise requirement.
9. tangent: A straight line or plane that touches a curve or curved surface at a point, but if extended does not cross it at that point.
10. work : Activity involving mental or physical effort done in order to achieve a purpose or result.
1. fuel cell: A cell producing an electric current directly from a chemical reaction.
2. incinerate: To destroy via burning.
3. limitation: A limiting rule or circumstance
4. offset: A consideration or amount that diminishes or balances the effect of a contrary one
5. packet: A block of data transmitted across a network.
6. pneumatic: Containing or operated by air or gas under pressure.
7. recycle: To convert waste into reusable material.
8. specifications: An act of describing or identifying something precisely or of stating a precise requirement.
9. tangent: A straight line or plane that touches a curve or curved surface at a point, but if extended does not cross it at that point.
10. work : Activity involving mental or physical effort done in order to achieve a purpose or result.